Game news Portal 3: If Valve does not seem to have decided, “it is urgent to do so” according to the screenwriter of the old games
It didn’t take many games for Gabe Newell’s studio to leave its mark on the history of video games: Half-Life and Portal are clearly the two strongest representatives. Elevated to the rank of masterpiece, the Portal license has not been talked about since the release of the second episode, almost 11 years ago, to the day. Unfortunately, on the side of Valve, it’s dead calm, but the screenwriter of the two parts seems determined to shake up this beautiful world!
- Strike while the iron is hot
- Portal 3, is it now or never?
Strike while the iron is hot
Focused on making and launching Steam Deckthe company Valve has somewhat put aside the development of video games to focus on hardware, even if it has allowed itself a little coquetry by announcing a small, unpretentious game in the universe of Half-Life and Portalcalled Aperture Desk Job. Oh Portal! This simple name is enough to awaken the nostalgic fiber of a considerable number of players who yearn for a new episode. Let them all be reassured, they are not the only ones who want to set foot there again: on the side of those who participated in its construction, the impatience at the idea of plunging back into this universe is palpable but it is Erik Wolpaw, in particular, who is sounding the alarm on the question of subsequent projects.
According to him, Valve must actively ask itself the question of a third episode because, soon, the whole of the original team risks being ” literally too old to work on Portal 3 if they wait too long. At least that’s what he hinted at the microphone of the Kiwi Talkz podcast, and he did not hesitate to press this urgency by saying that the writing must begin and ” you have to start Portal 3 ». As he explains, the clock is ticking and they reach a point ” where it’s crazy to think that we’re literally too old to work on Portal 3, so we should just do it. »
Portal 3, is it now or never?
We understand: on Erik Wolpaw’s side, motivation is not lacking, but he needs to be surrounded enough for the project to come to life. If he is very enthusiastic, he is nonetheless lucid about the fact that it could prove difficult to bring a new major episode of Portal to the Valve teams.
Oh yes, I would love to. I’ll be working on another Portal any second, but I can’t do it alone. — Erik Wolpaw, screenwriter on Portal 1 and 2
I could argue for a new episode…that might help a bit, but the problem is that Valve has 300 employees, and I don’t know the exact breakdown – how many of them are on the production side versus to the commercial side of Steam, compared to the legal side, compared to anything else (…) So there is a significant opportunity cost in taking 75 people to try to make a game. Even if Valve often seems not to be than a group of people sitting around a swimming pool and sipping gin and tonic, everyone is working. — Erik Wolpaw, screenwriter on Portal 1 and 2
Gathering a team is therefore no easy task in a society where everyone seems to be busy on a lot of projects that can be constantly changing. For that, it would be necessary to be highly persuasive, especially since, according to Erik Wolpaw, a third Portal would have a nice financial potential.like other games from the company, although it relies heavily on Counter-Strike: GO or on VR with Half-Life Alyx which grows some modsincluding an from Bioshock.
They work all the time, it’s just that you don’t always see the result, it doesn’t always end up coming out, or it comes out years later and is transformed into something else. So everyone is taken into account (…) People are all doing something. — Erik Wolpaw, screenwriter on Portal 1 and 2
So we should almost take them – it’s like a revolution – and encourage them to leave what they are currently working on to come and work on something else, in this case, it would be Portal 3. — Erik Wolpaw, screenwriter on Portal 1 and 2
By JinxebWriting jeuxvideo.com