PS VR 2: The virtual reality of the PS5 will bring huge benefits to developers

PS VR 2: The virtual reality of the PS5 will bring huge benefits to developers

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Game News PS VR 2: The virtual reality of the PS5 will bring huge benefits to developers

Although the PlayStation 5’s PS VR 2 isn’t expected until next year, bits of information are starting to emerge. Some technical specifications of the virtual reality headset have been revealed and the developers are already considering significant improvements for games in the support. Indeed, eye tracking and foveal rendering could well immerse us in virtual worlds like never before. Explanations.

Since the release of the first PS VR in 2016, technology related to virtual reality has made considerable leaps and many players no longer want cables in all directions (one of the major flaws of the first PS VR of the name ) and hope for a much better rendering and resolution. The PS VR 2 should thus meet most wishes and come closer, PS5 obliges, to what we find on PC with the HTC Vive and the Oculus.

ENHANCED TECHNOLOGY FOR MORE CREATIVITY

According to Brendan Walkerdeveloper for Moss: Book 2, PS VR 2’s eye tracking and foveal rendering will bring a lot of nimbleness and flexibility to studios. Indeed, eye tracking (or eye tracking) makes it possible to know where the visual attention of the user is at all times and can thus promote more natural interactions at the heart of games. Foveal rendering, on the other hand, is juxtaposed with eye tracking in the sense that the portion watched by the player is displayed at a very high resolution while the elements of peripheral vision become more and more blurred as the gaze walks away from it. Basically, what you’re watching is displayed at top quality while the rest is displayed at a lower resolution and with less detail.

PS VR 2: The virtual reality of the PS5 will bring huge benefits to developers

With these two techniques, the human eye focuses on a “narrow window” and developers, according to Brendan Walker, will be able to prioritize this area. In some ways, it’s reminiscent of SEGA’s Dreamcast console. This will only speak to the oldest, but one of the particularities of the machine’s Power VR graphics chip was precisely to calculate what was seen by the player and not the rest. Saving memory and CPU is one of the reasons most Dreamcast games stand out. Today’s technology is of course different, but the spirit is somewhat the same: to put the load on the area seen by the player and to reduce the memory and processor activity on the edges.

The PS VR 2 promises great promise and there is a good chance that the technological gap will be high compared to the first model. The words of the developers leave no room for doubt: we should be amazed! Now, we will most likely have to wait until 2023 to be able to get our hands on this second version of Sony’s virtual reality headset. Which, we remind you, will be exclusive to the PS5.

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